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Deep Space

The Idea

Deep Space is the first of my 7 day (56 hour) or less projects. The Theme was decided by random number selection and several ideas where considered, however the idea that was decided upon to develop was a small scale ship management game with top down control with multiple crew members you can manage.

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The player takes control of 4 crew members who can be assigned to several jobs on the ship, and the player has to successfully jump 8 times to win the game, after every jump there is a chance of an enemy appearing to cause the player damage and they must destroy the hostile ship before they are able to progress.

Main Features

 - Player ship health/shield system

 - Multiple character control system

     - Hud selection and direct clicking selection

 - Progression through jumping

 - Random Enemy spawn every jump

 - Basic Enemy AI

 - Ship Job system

     - Piloting job to allow jumping

     - Gunner job to allow shooting back

     - Shields job to charge ship shields

     - Engineer job to charge jump drive

My Contribution

This project is being solely designed by myself. This Project was designed and developed within 32 Hours

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A Playable version of the final prototype can be found here: https://cronatus.itch.io/deep-space

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the full Design Documentation can be found below:

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