University 3D Level Design Project
The Idea
This project was created as part of a 3D Level Design module for University, This was created as part of a team of two. I developed several areas of the level specifically the tavern and encampment, as well as created several 3D models using Box Brushes within the Editor. This project was created using Unreal Engine 4.
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It is set in a steampunk post apocalyptic future in which Everything which runs off of electricity no longer works, and Steam power has become a major power supply for many uses. Due this major nations have collapsed and minor factions control many location and ancient castles and forts have become seats of governance one again.
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The player is placed at the edge of a battlefield and given no task but to walk, the aim is simply to tell the story of this battlefield and its abandonment.
Main Features
- Point Interaction system
- Interactable elevator
- Walking Simulator
- Environmental Story alongside several scattered notes
My Contribution
In this Project, I was the lead designer and programmer, I personally added in the starting room, camp, and tavern as well as programmed the primary feature of the piece; the interaction component as well as everything that connects to it such as the elevator and notes. However This was a group project which was developed as part of a University project.
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I also developed several assets using Box Brushes inside of Unreal, including the Catapults, tents, and Airship.
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The Interaction component used in this project was also used in my Space Mechanic project.
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A 'playable' version of this level can be found here : https://drive.google.com/open?id=19OnwB7rs36peXXhlJp-YbI9bOsJDejZ4